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Orebody: Binder's Tale

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Single-playerFull controller supportFamily Sharing
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Review from 76561199231193510I picked up Orebody: Binder's Tale during the recent Dinos vs. Robots Fest, and once I got used to how it handles, which didn't take long, I had a great time with the game. Orebody: Binder's Tale appears at first glance to be a Mega Man-style platformer, though it's less forgiving than its apparent inspiration, and this isn't quite offset by the infinite continues - it would have been nice to have an extra hit-point ([spoiler]particularly in those narrow spike-filled areas where you need to make careful use of double-jumps and air-dashes[/spoiler]), and I don't think that this would have compromised the overall challenge too much. Nonetheless, it's certainly not impossible once you get the hang of it. The main game offers Novice and Advanced difficulties (the latter of which starts you out with all of your abilities from the beginning of the game) and a boss-rush mode, and you also get a bonus Sokoban-style puzzle-game set in the same universe, titled Orebody: Sand Ripples. Sokoban isn't really my sort of thing, though, so I only briefly tried out this extra - it's still nice that it's there, though. You also get an art-viewer and a sound-test, and the same settings/save-state menu (accessed by pressing L&R whilst in-game) that all of the modern emulator-wrapped NES games from publisher Nami Tentou seem to have. It works great on the Steam Deck out of the box. I'm a fan of robot fiction and liked the story and worldbuilding. Combining those with the in-game trials, I found myself quite attached to Binder by the end, so [spoiler]I was totally unprepared for the ending being so sad! I hoped for a better outcome for the little guy[/spoiler]! I thoroughly enjoyed this experience from start to finish, and I'm looking forward to seeing more from the Orebody universe in the future.
Review from 76561198025731804[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] Oldschool Megaman-style 2D pixelart platformer being inspired NES around era. Inconvenience but nostalgic feelings take care of our mental health. State save/load. Mini-video >> https://twitter.com/hhfcurator/status/1659954058176917504
Review from 76561198119734418jogo é muito bom, me lembrou pouco de mega man com contra ehehe começo é de boa mas lá na frente jogo começa fica pouco difícil, recomendo fortemente esse jogo quem curte um game retro, fiz uma play de inicio dele passa lá conferir, já deixa aquele Like para ajudar se gostar segue lá ^^ https://youtu.be/KSBjXfVLfwo
Review from 76561198025226914Video review: https://youtu.be/Df1y_A1StX4
Review from 76561198272100466Orebody: Binder's Tale is an interesting but sometimes difficult game where you play as Binder, a robot whose purpose to destroy the one responsible for killing his human companion but he has to go through obstacles, hostile enemies and dangerous bosses that can kill you if you're not careful. At the same time, Binder is about to face an unexpected twist that he couldn't imagine in his entire existence. Overall, the plot is good, the graphics are good and the music suits the game very well. Overall Rating: 8/10
Review from 76561197998077747Certainly worthy of the 'Nintendo Hard' label, remember you can save state! It feels like MegaMan and Contra had a baby, this can also be found as a real physical NES cartridge, this release uses emulation, but it works pretty well!
Review from 76561198272374716[b][i]This is an action shooter in retro style odes to the glory days of 8-bit arcades.[/i][/b] Gameplay: https://youtu.be/noKA0gKy6lA They took core mechanic from the past to recreate classic gameplay with a modern twist. There is something for everyone in this short but amusing endeavor. Perfect for short sessions. Its arcade gameplay and old school art direction make for an astonishingly fun game full of explosions, various locations and spectacular boss battles. + Classic old school 8-bit experience. + Multiple weapon types and skills. + 15 bosses. + Achievements. + Concept art collection. + Collection of official soundtracks. + In-game manual. + Bonus sokoban puzzle game *Sand Ripples*. + There is a save/load system. - Some bugs. - High price. [u]You can read other reviews and subscribe to our curators. Welcome![/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Review from 76561198062576060Definitely pick this one up if you want a short weekend of fun action filled retro goodness. Reminds me of the Gunman Clive games, which are also a good time.
Review from 76561198116100475[h1] Orebody is quite obviously a Mega Man inspired 8-bit run and gun shooter that could be decent but falls flat and short in so many levels and areas and even contradicts itself over the course of the game. [/h1] The only positive review is some Chinese crap curator that literally played it for 30 minutes and then rated it positive, not even nearly finishing the game and didn't even see everything there is to see. His opinion is therefore not even slightly relevant for me personally. Everything you see in the Screenshots is basically what you get. There is a story about a metal piece that landed on an island and was found by an old man. As an orphaned battle bot named Binder (You), players have to "run and gun" and blast their way across Orebody in order to reach the Floating City of Galvanstad, a hovering technological fortress/city, to confront their creators and avenge the death of their mentor. The story is somewhat serviceable for an indie attempt, but the story isn't the main selling point of a Mega Man-like game anyway. So instead of focusing on the story I would rather focus on other aspects like gameplay etc. [h1] My Opinion (SLIGHT BUT IRRELEVANT SPOILER AHEAD) [/h1] It's marketed as a "run and gun" shooter, but then you have the wizards in world two that literally shoot way too many projectiles in certain areas where you can't boost (Down + A boost which you get after completing area one). It's more of a: [i] "Okay, let's jump in the right short time frame in order to do one hit and repeat"[/i] instead of [i]"gun and run"[/i]. It takes out the flow of the game completely. Projectiles in world two (these little balls wildly buzzing around) fall in a diagonal way and then go up and down as they please. Certain attacks are super annoying, and they're not hard in a good way but aggravate the situation and make it artificially difficult to continue, even on the easiest difficulty. Lives do not replenish after completing an area, only a game over within the area does replenish... Why? You can't go "up" in the main menu with the analog stick. You press "Start" in your library and once you hit the menu you can only go down, but you can't go up?? It's not really a problem, but it shows how much love and care was put into it, and it does not really speak in favor of the game and developer. Down + A (Dash forward after area one) lets you dash forward, but the camera isn't following. If you dash to the end of the screen, you have to go back, so the camera follows you again. This can potentially lead to loosing lives very often and is only one thing: frustrating. You don't have a health bar. If you get hit, you’ll lose a life. Some areas are insanely long in comparison and once you die in a certain area, feel free to do it again, or you can "cheat yourself through it" if you use save states. At this point it's not hard to finish the game (I finished it within a bit over 2 hours of playtime) it's more of a: "Okay let me learn the pattern" and I don't exactly call this good game design. The soundtrack went completely silent multiple times, and I had to close and re-open the game in order to fix it. I was playing on 1440p @144hz. Maybe the high framerate caused some issues? In area two when you have the new ability to press down + A in order to dash forward, you can stand under the wizard's projectiles. If you spam Attack, while they also spam their attack, the game lags out @144 frames, just like a good arcade game and is also something I do not understand. Frames do not go lower, but the game gets a huge slow-down for no reason in certain areas and spots. Area four introduces some kind of "roots'' and once you step on it, you'll lose a life. So far so good since you get a double jump and dash ability after area three, but the problem is: It's not working properly on tight areas. If you can't use double jump because the ceiling is too close and therefore difficult to use the ability (dash after double jump) then you can't really tell me that you tested this feature. It's especially annoying in area four and onwards. The videogame feels more like someone who has opened a construction kit, tries to assemble everything he finds interesting only to realize at the end: "Hmm... that doesn't really hold that well" to then just wrap a whole roll of tape around it so that it holds together halfway and expects 10€ for it. [h1] But it can't be all bad, right? [/h1] No, there are certainly a few suprises that were really cool. The soundtrack is nicely done, you even have a jukebox so you can continue listening to the music outside the game (In the menu), I like the graphic style and it reminds me a lot of the old days and the bosses, even if they are very easy after learning the pattern. They are very interesting and hard at the beginning. The skills you get after each area are also halfway coherent but the deep problems of the game let me sadly not recommend it as of now. I might change this review in the future. The developer / publisher is definitely willing to address the points and has also already responded to my thread in the forum and fixed a lot of things (Save states, achievements and left stick adjustments for example). So it remains to be seen how the game will be further patched and if the problems will be fixed. [url=https://steamcommunity.com/app/2124210/discussions/0/3711558744932421196/]The thread can be found here.[/url] [h1] My Specs: [/h1] [code]CPU: i9 9900k @3.60 GHz GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz/fps [/code] [h1] Additional Info: [/h1] [table] [tr] [th]Content & Replay Value[/th] [th]It took me around 120 minutes to conclude my journey through Orebody. I see no reason to replay the game, but you can play "Boss Rush Mode" if you'd like.[/th] [/tr] [tr] [td]Mode[/td] [td]Single Player Only[/td] [/tr] [tr] [td]Controller Recommended?[/td] [td]Yes, but it is definitely designed for you to take the D-Pad and not the left stick.[/td] [/tr] [/table] [b]Acknowledgement[/b] [quote]This game was provided for review purposes by the developers. Thank you![/quote] [h1] Conclusion [/h1] The game costs close to €10 and if you wait for a sale you could buy Mega Man Collection that gives you 6 games: https://store.steampowered.com/app/363440/Mega_Man_Legacy_Collection/ There are not a lot of reasons to buy this game with that steep price point if the original is nearly the same price or even lower, especially on a sale and includes 5 (!) more games. The game experience leaves a lot to be desired and the complete experience is more of a "Well it was okay" than a big highlight. If you already completed Mega Man and want more of the same you can always try out this Indie approach. [h1] Final Verdict: 5/10 Mediocre 😐 (It can be fixed over time though)[/h1]
Review from 76561198176675135[h1]向日葵游戏评分【6/10】[/h1] 《Orebody: Binder's Tale》是一款复古8bit平台游戏,玩法类似《洛克人》,难度要低许多。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]